The Battle for Middle-Earth II - The Rise of the Witch-King FAQs. I will first examine Mot W in early game, mid game, and late game. Here is a bit of information about these powers: Rallying (5 pp): Essentially a Leadership ability, it gives troops you use it on 50% attack and armor. II - The Rise of the Witch-King on the PC, GameFAQs has 2 FAQs game guides and. You can write and submit your own FAQ or guide for this game too!

Goblins Strategy Archive - Rise of the Witch King - It is a very useful early game power, and can often turn the tide in an initial skirmish or be used to take out buildings in your opponent's base. Welcome to the Goblins 2.01 to 2.02 transition guide, in this guide I will. For most RotWK players, using Goblin Warriors' Poison Blades ability.

To 2.02 Transition Guides - Rise of the Witch King. He can often win a small battle for you, even if you're pretty heavily outnumbered. This is quite useful, use it when your men are being swamped with archers, or use them to take down enemy buildings, such as the fortress. If you're using it against a fortress, always have the fortress in the center of the area effect, since damage decreases the farther it is from the nucleus. Rise of the Witch King. This is the 2.01 to 2.02 Men of the West transition guide. Men was one of the weakest factions, it had trouble early game and was almost impossible for them. Dwarves 2.02 to 2.02 Transition Guide

Angmar Strategy Archive - Rise of the Witch King - Summon Tom Bombadil(10 pp): This power summons the powerful hero Tom Bombadil. While he lasts, he is very tough, and can take a good amount of damage without dying. Rise of the Witch King. Angmar 2.01 to 2.02 Transition Guide. 400 is no huge deal around mid game and one tower can save many soldiers'.

Rise of the Witch King Strategies - His sonic song ability is good at taking down clumps of weak units. Summon Rohirrim(15 pp): This Palantir Power s several battalions of Rohirrim to the battlefield. This guide details the RotWK experience system for patches 2.01 and 2.02 v6. There are some minor differences between the two, however, the basics are valid.

Men Strategy Archive - Rise of the Witch King - In this little guide I will teach you the basics of the Men of the West(Mot W)faction. This the default build order, and is often tweaked to suit the player or situation. This is the 2.01 to 2.02 Men of the West Transition Guide. it had trouble early game and was almost impossible for them to win a game versus Dwarves. and structures in Rise of the Witch-King from the official 2.01 patch.

The Battle for Middle-Earth II - The <strong>Rise</strong> of the <strong>Witch-King</strong> FAQs.
Goblins Strategy Archive - <em>Rise</em> of the Witch King -
To 2.02 Transition Guides - <i>Rise</i> of the Witch King.
Angmar Strategy Archive - <b>Rise</b> of the Witch King -
<i>Rise</i> of the Witch King Strategies -

Rise of the witch-king game manual:

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